Originally posted by Ben Zwycky
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Exploratory Thread: Mercenaries (3.5e)
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Originally posted by Ben Zwycky View PostAre you still buying the wand? That would be more than enough of a contribution. You could save a little by instead of the iron will and lightning reflexes feats, add a +2 insight bonus to saves on the helmet, that will boost all 3 saves by 2, and only cost 12,000 (with the 50% cost increase for a secondary ability), then you could also get an amulet of +2 luck bonus to saves for 8,000, (or +3 for 18,000 gp), boosting all three saves by another 2 (or 3).
did i get all the cost right? hope this will help me in all my save specially with my will save.
adjusted wisdom is 8+6 = 14 ( mod 2)
total will power is 20 = 2 (wisdom) + 2(iron will) + 5 (cloak) +5 (sacred) + 6 (base save)
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Updated equipments and cost
Celestial Armor +5 (32,400gp)
boots of Speed (12,000gp)
Glove of dex +6 and lightning reflex (51,000gp)
Helm of wisdom +6 and iron will (51,000gp)
Sun blade silvered and ghost touch+2/+4(72,515gp)
Sun blade adamantine +3/+5(74,335gp)
Amulet of Sacred Bonus +6 (50,000gp)
Shirt of Strenght +6 (36,000gp)
Belt of Dwarvenkind + 6 con (46,900gp)
Heavy Steel Shield animated +5 (49,170gp)
Ring of Protection +5 (50,000gp)
Master Long bow +1 (magical) (2,900gp)
30 normal arrows 3gp
10 silver tipped 20gp
10 cold iron 2gp
5 adamite 300gp
Wand of resistance 8,250gp
4 Potion CLW 200gp
2 antitoxin 100
Total equipment is P567,495.
Total GP allowed 580,000
Remaining is 12,505 (any additional enhancement)
**i can get ring of evasion [25,000gp] (i just don't know how will this help me), by dropping boots of speed
or can i add enhancement to my shirt a feat that will increase my strength?
is it better if instead of another sun blade silvered, i will get 2 short sword (1 with brilliant energy +1 [50,000gp plus cost of short sword]) and 1 with ghost touch and silvered + 3 [18,000gp plus cost of short sword] )
Thus i will have 3 short sword - 1 sunblade with ghost touch (always use), 1 short sword +1 with billiant energy (use for all other than undead, construct and the like.), 1 short sword with ghost touch and silvered (incorporeal, lycontrope, and the like.).
When i exchange sword (sheath 1 sword then draw the other sword), is it a standard action? If need be, i can change my combat reflexes feat with quick draw featLast edited by Pinoy; 03-11-2014, 01:01 PM.
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It's an enhancement bonus, you already have a better enhancement bonus to constitution from your belt, casting bear's endurance on yourself won't do anything.
Putting a weapon away is a move action, dropping it is a free action, drawing it with quick draw is a free action, without that feat, drawing a weapon when not moving is a move action, but as part of a move is a free action (i.e. you can draw one or two weapons while moving without it slowing you down or using up an additional action). Quick draw does not affect putting weapons away, it's only good for throwing lots of weapons in a round.--------------------------------------------------------
Nakonec pravda vitezi (In the end the truth wins)
Nobility Among Us and Beyond the Mist are now on sale worldwide, as is my first poetry collection, Selected Verse - Faith and Family and my second, Selected Verse - Heroes and Wonders
Explore the Cinematic Superverse
A Hope That Burns
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so what do you think of this
is it better if instead of another sun blade silvered, i will get 2 short sword
(1 with brilliant energy +1 [50,000gp plus cost of short sword])
and 1 with ghost touch and silvered + 3 [18,000gp plus cost of short sword] )
Thus i will have 3 short sword - 1 sunblade with ghost touch (always use), 1 short sword +1 with billiant energy (use for all other than undead, construct and the like.), 1 short sword with ghost touch and silvered (incorporeal, lycontrope, and the like.).
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That could work. It might be a good idea to have an adamantine or cold iron weapon to deal with creatures with that kind of damage reduction, as well as bludgeoning and piercing weapons for those vulnerable to those types of damage, hence my suggestion of a cold iron halberd (piercing and slashing) and an adamantine heavy flail (bludgeoning), both of which you'd use two-handed and both of which have some neat multi-purpose features to them (e.g. both can be used for trip attacks, the flail is good for disarming an opponent and is the only bludgeoning weapon with an extended critical range, a halberd can also be readied against a charging opponent for double damage) I'm having those two either plain masterwork or with simple +1 enhancement (relying on CV's character being able to cast bless weapon when required) and one silvered sun blade, one normal. (I'm not sure I'll be able to save enough money elsewhere to make the silvered one ghost touch)--------------------------------------------------------
Nakonec pravda vitezi (In the end the truth wins)
Nobility Among Us and Beyond the Mist are now on sale worldwide, as is my first poetry collection, Selected Verse - Faith and Family and my second, Selected Verse - Heroes and Wonders
Explore the Cinematic Superverse
A Hope That Burns
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Talking about the quick draw feat got me thinking:
Carrik, are you okay with the Brutal Throw Feat?
Brutal Throw
[General, Fighter]
Use your Strength modifier instead of your Dexterity modifier as a bonus to attack rolls with thrown
weapons.Last edited by Ben Zwycky; 03-11-2014, 05:18 PM.--------------------------------------------------------
Nakonec pravda vitezi (In the end the truth wins)
Nobility Among Us and Beyond the Mist are now on sale worldwide, as is my first poetry collection, Selected Verse - Faith and Family and my second, Selected Verse - Heroes and Wonders
Explore the Cinematic Superverse
A Hope That Burns
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Originally posted by Ben Zwycky View PostTalking about the quick draw feat got me thinking:
Carrik, are you okay with the Brutal Throw Feat?
Honestly, it doesn't make any sense. You add strength to melee attacks because the challenge is in beating the armor not in hitting the opponent. Ranged/thrown weapons use dexterity because aim actually matters. The only time strength would matter is if your range is nearly point blank.I'm not here anymore.
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Can the celestial armour be adamantine? also if i add fire resistance should i only add the cost +18,000gp only. Also for my shield if i add cold resistance should i add the cost of +18,000gp only
can a weapon, cold iron and frost?
also can a weapon be silvered, shock and flaming?Last edited by Pinoy; 03-12-2014, 01:23 AM.
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We're going to have a wand of energy resistance 30, so we'll be able to choose which energy to be highly resistant to before an encounter. Having energy-resistant armor of any type will only ever help against one type of energy but may be useful when we don't have time to prepare for an encounter. Adding that ability will just cost an extra 18,000, no matter what other enhancements it has.
Celestial armour has a high maximum dexterity allowance because of the material it's made out of, you can't change that without losing most of your dexterity bonus.
A weapon's material is completely independent of its magical enhancement. Both of those combinations are possible, if unconverntionalLast edited by Ben Zwycky; 03-12-2014, 08:35 AM.--------------------------------------------------------
Nakonec pravda vitezi (In the end the truth wins)
Nobility Among Us and Beyond the Mist are now on sale worldwide, as is my first poetry collection, Selected Verse - Faith and Family and my second, Selected Verse - Heroes and Wonders
Explore the Cinematic Superverse
A Hope That Burns
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Originally posted by Ben Zwycky View PostWe're going to have a wand of energy resistance 30, so we'll be able to choose which energy to be highly resistant to before an encounter. Having energy-resistant armor of any type will only ever help against one type of energy but may be useful when we don't have time to prepare for an encounter. Adding that ability will just cost an extra 18,000, no matter what other enhancements it has.
Celestial armour has a high maximum dexterity allowance because of the material it's made out of, you can't change that without losing most of your dexterity bonus.
A weapon's material is completely independent of its magical enhancement. Both of those combinations are possible, if unconverntional
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Your animated shield is effectively enhancement +7, +5 enhancement to shield bonus, animated is another +2 (7*7*1,000= 49,000) Add in the cost of the masterwork shield itself and it comes to 49,170 gp as a heavy steel shield, or 50,020 if it was made of mithral.
You can't add bane to a shield, only to a weapon.
It would be pointless to add bashing, since being animated allows you to use two much more effective weapons at once instead of the shield while the shield is still protecting you (we've already been through this, you'd need to take an extra 5 feats {Improved shield bash, weapon focus (shield bash), weapon specialisation (shield bash), greater weapon specialisation (shield bash), improved critical (shield bash) to be as effective with a shield bash as you are now without it, and it would still be arguably worse than a short sword), plus the fact that a bashing shield on average does only 1 more point of damage than a spiked shield (d8 vs d6).
Forget about shield bashing, we already rejected going down that route for a reason.Last edited by Ben Zwycky; 03-12-2014, 10:36 AM.--------------------------------------------------------
Nakonec pravda vitezi (In the end the truth wins)
Nobility Among Us and Beyond the Mist are now on sale worldwide, as is my first poetry collection, Selected Verse - Faith and Family and my second, Selected Verse - Heroes and Wonders
Explore the Cinematic Superverse
A Hope That Burns
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Carrik, could I go for a Hand of Sanctity (the same as a Hand of Glory but with a +2 sacred bonus to saves instead of the daylight once per day) for 11,900 gp? (I took the cost of daylight once per day {5400 gp} off the Hand of Glory, multiplied the remainder by 1.5 and added 8,000 gp for a +2 sacred bonus to saves)--------------------------------------------------------
Nakonec pravda vitezi (In the end the truth wins)
Nobility Among Us and Beyond the Mist are now on sale worldwide, as is my first poetry collection, Selected Verse - Faith and Family and my second, Selected Verse - Heroes and Wonders
Explore the Cinematic Superverse
A Hope That Burns
Comment
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Updated equipments and cost
Celestial Armor +5 (32,400gp)
Glove of dex +6 and lightning reflex (51,000gp)
Helm of wisdom +6 and iron will (51,000gp)
Sun blade silvered, flaming, shock, +2/+4(98,515gp)
Sun blade cold iron, frost. +2+4 (74,345gp)
Amulet of Sacred Bonus +3 (9,000gp)
Shirt of Strenght +6 (36,000gp)
Belt of Dwarvenkind + 6 con (46,900gp)
Heavy Steel Shield animated +5 (49,170gp)
Ring of Protection +5 (50,000gp)
Ring of blinking (27,000gp)
Darkwood longbow +1magical (2,405gp)
Morning star adamatine ,bane construct (11,308gp)
30 normal arrows 3gp
10 silver tipped 20gp
10 cold iron 2gp
5 adamite 300gp
Wand of resistance 8,250gp
Are my cost correct?
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