Game: DnD (open source), 16 - 18th level
Premise: A band of veteran adventurers reunite to try and save a friend in need. Coming out of retirement or semi-retirement, it has been fifteen years since they last worked together.
Things have changed since they last swung swords and magic together - magic has become increasingly 'wonky' - even high level mages finding familiar spells suddenly acting like a Wand of Wonder instead - with no real predictability to it. Clerics are even worse off - below fifth level, none of them can even get a spell to work and at 16th, they have a 10% failure rate for spells above third level (and an additional 10% every three levels above).
Monsters have the same issues - some (like displacer beasts) can barely manifest themselves at all, let alone attack anyone. Few evil monsters remain - people, however...
Anyone interested?
Premise: A band of veteran adventurers reunite to try and save a friend in need. Coming out of retirement or semi-retirement, it has been fifteen years since they last worked together.
Things have changed since they last swung swords and magic together - magic has become increasingly 'wonky' - even high level mages finding familiar spells suddenly acting like a Wand of Wonder instead - with no real predictability to it. Clerics are even worse off - below fifth level, none of them can even get a spell to work and at 16th, they have a 10% failure rate for spells above third level (and an additional 10% every three levels above).
Monsters have the same issues - some (like displacer beasts) can barely manifest themselves at all, let alone attack anyone. Few evil monsters remain - people, however...
Anyone interested?
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