Are there limits r.e. which magic items can we get discounted through Draco's item creation? e.g. Ring of Protection requires a spell that's not on a wizard's spell list. Do we pay full cost if we want one?
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Originally posted by Spartacus View PostAre there limits r.e. which magic items can we get discounted through Draco's item creation? e.g. Ring of Protection requires a spell that's not on a wizard's spell list. Do we pay full cost if we want one?Have You Touched Grass Today? If Not, Please Do.
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Originally posted by Chaotic Void View PostNope. Unless you're planning something CRAZY, I'll allow that you can hire a Spellcaster (cost is Spell Level x Caster Level x 10 GP) for a, "Live," casting of the Spell.Don't call it a comeback. It's a riposte.
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Originally posted by Carrikature View PostI'm somewhat at a loss on what to do for magic items. That's most of what I'm missing.
Find the most effective (or flavorful) ways of boosting your character's damage, durability, and utility, and, if it's a wondrous item, it costs somewhere between 50-70% of the listed price, so you can splurge a little more.Don't call it a comeback. It's a riposte.
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Originally posted by Carrikature View PostWill a coat pistol fit in a wrist sheath? If yes, do the bonuses for sleight of hand to oppose detection stack?Have You Touched Grass Today? If Not, Please Do.
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I'd like some input.
I'm currently geared towards an up-close-and-personal handgun type (with flair). I could pretty easily shift to a long range (40ft or more) sort of gunman. Does it make sense to do that instead? CV, can I expect to have the range to utilize, or should I be prepared for a mix of close encounters? Are advanced firearms allowed? I can make it work with a musket, but a rifle changes the game by a lot.
Thoughts?I'm not here anymore.
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Originally posted by Carrikature View PostI'd like some input.
I'm currently geared towards an up-close-and-personal handgun type (with flair). I could pretty easily shift to a long range (40ft or more) sort of gunman. Does it make sense to do that instead? CV, can I expect to have the range to utilize, or should I be prepared for a mix of close encounters? Are advanced firearms allowed? I can make it work with a musket, but a rifle changes the game by a lot.
Thoughts?
Having both long- and short-ranged options makes a lot of sense, but I can see why focusing your build around a musket when it's not really much longer-range than the pistol alternative isn't very attractive.
I think I'm the only really melee-focused character in the party right now, but my char would also do OK in primarily long-ranged encounters. Whether we have long-ranged encoutners or not is also somewhat up to us: we can pick fights outside, lure enemies outside, have casters slow down approaching enemies with spells, etc. But then we can't be surprised if CV throws us into close quarters just to challenge us.
That said, my advice probably isn't as valuable as knowing what level of firearms you'll have available, so I guess it's up to CV?Don't call it a comeback. It's a riposte.
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