http://fate-srd.com/fate-accelerated/get-started
Here's a link to the book. The SRD and the PDF are Free (the latter is technically Pay-What-You-Want), but a physical copy of the book is $5 if you're inclined.
So, my Wednesday night game has sold me on the concept of using narrative systems like FATE (Specifically, the Accelerated Edition) for Superhero Games. Why? Mostly because Narrative systems have fewer moving pieces that can be broken. Another way to put it? Players' heroes are less likely to be overshadowed or banned from being OP, and the GM is less likely to keep 100 different variations of "Cthulhu in Power Armor," around just to give the players a challenge.
Granted, they're not perfect. Narrative games require everyone to be on the same page when it comes to the overall expectations for the game. Yes that's technically true for ALL games, but nothing Flushes a Narrative game down the toilet faster than four people with five different expectations for the game.
So... anyone Interested? Concerned? Questioning?
Here's a link to the book. The SRD and the PDF are Free (the latter is technically Pay-What-You-Want), but a physical copy of the book is $5 if you're inclined.
So, my Wednesday night game has sold me on the concept of using narrative systems like FATE (Specifically, the Accelerated Edition) for Superhero Games. Why? Mostly because Narrative systems have fewer moving pieces that can be broken. Another way to put it? Players' heroes are less likely to be overshadowed or banned from being OP, and the GM is less likely to keep 100 different variations of "Cthulhu in Power Armor," around just to give the players a challenge.
Granted, they're not perfect. Narrative games require everyone to be on the same page when it comes to the overall expectations for the game. Yes that's technically true for ALL games, but nothing Flushes a Narrative game down the toilet faster than four people with five different expectations for the game.
So... anyone Interested? Concerned? Questioning?
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