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Book Plunge: Console Wars

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  • Book Plunge: Console Wars

    What can we learn from the battle between Sega and Nintendo?

    The link can be found here.

    -----

    What do I think of Blake Harris's book published by Dey Print Publishing? Let's plunge into the Deeper Waters and find out.

    This is not a book about apologetics.

    This is not a book about Christianity.

    This is a book about video games.

    Yep. Video games.

    And yet I think it's a book helpful for apologetics and Christianity.

    A friend gave me this book as a Kindle gift and I always like to try to read books that are gifted to me. It's about the battle that took place in the late 80's and early 90's between Nintendo and Sega. How is it that Sega wanted to take on the giant of Nintendo? What worked? What didn't? Why is it that Nintendo eventually emerged from that battle and now Sega makes games for Nintendo?

    My bias right at the start. I grew up a Nintendo guy. I always favored Nintendo. The time I began bending that was to get a Playstation and that was for only one game. Final Fantasy. The series had moved over to the Playstation and I wanted to be able to play the games.

    It was fascinating to read this book and realize about all that was going on behind the scenes when I was growing up that I had no idea about. Why was it that I never saw commercials for Nintendo games when I was growing up? I figured it was because word of mouth and the magazine Nintendo Power were far better ways of advertising. What was going on when Howard Phillips left the company? How did Nintendo and Sega come to be?

    There are a number of main characters in here. There was Howard Lincoln, the lawyer who joined up with Nintendo and eventually became their chairman. There's Peter Main who was vice-president of sales and marketing. Minoru Arakawa was the president of Nintendo of America and the son-in-law of the main company head Hiroshi Yamauchi. Other characters at Nintendo were Bill White, who eventually went to Sega, and Tony Harman.

    At Sega, you had Tom Kalinske who was the president of Sega of America. He was hired by Hayao Nakayama who was president of Sega of Japan. Kalinske had several working with him like Ellen Beth Van Buskirk and Al Nilsen and for awhile, Steve Race, before he moved over to work with Playstation.

    Other characters show up as well. Emil Heidkamp is one who was a noted Christian presence at Konami and if you ever played Castlevania, you owe it to him. Olaf Olafsson was one of the main people instrumental at Sony in getting them in the video game industry in the mid-90's. There are more people overall that were involved in everything.

    So what kinds of things did I learn? For one thing, I went through this realizing that I had never thought about marketing the Gospel. Now by that, I'm not at all saying we tone it down or change it. Not for a second. I am saying we need to consider how we present it. Someone out on the streets with a bullhorn is giving out the Gospel. Someone making an informed presentation at a church on the resurrection of Jesus is also doing that. Who is likely to have more results? It's not changing the product. It's doing what we can to present the product in a way people will like and respond to and catch their attention.

    This is especially essential to do today. If you are making a presentation and within the first few moments you do not grab your audience's attention, you will probably not get it back. They'll go to their IPhone or anything else at the time. We have to find a way to present the message in a way that reaches them, informs them, and convicts them.

    At the same time, we can't be overly aggressive. One of the big mistakes that Sega made was they tried to overstep and do too much. In the end, that doing too much cost them because they focused so much on the style that substance was lost. Thus, when it came time for a product of substance, it wasn't ready to go out. I could say more about this, but there would be spoilers for those who haven't read.

    Nintendo, by contrast, had an idea of slow and steady wins the race. Despite the increasing power of Sega, they never really saw them as a threat. Nintendo was focused on substance more than anything else and they believed that time-honored tradition focused on good games was what would win the day.

    We must also be working together. When you look at Nintendo of America in their relationship with Nintendo of Japan, there are some disagreements, but overall, everyone is on the same page. Not so when it came to Sega of America and Sega of Japan. These two were often working against one another. Japan always had the final say which often would cripple the American company. We in Christianity must not be so caught up in internal debates that we aren't working as a unified front. Had Sega of Japan and Sega of America actually been working together, things might have turned out rather different.

    Honesty must be a large part of all that we do. When Nintendo released Super Mario Kart, there was talk about it having something called Mode 7. This was a real thing which allowed for some 3-D imagery to take place. Sega had to find something they had that Nintendo didn't. They found it buried in their games somewhere and it was called Burst Mode. They decided to name it Blast Processing. What did Blast Processing do that was so unique?

    Well, nothing.

    I mean, it had an effect, but the effect was miniscule. That didn't stop Sega from making commercials about it acting like it was this great big innovation. The sad thing is that they knew that it wasn't.

    I was very surprised when moral issues came into play. Emil Heidkamp met Tom Kalinske at a show once and talked about how he had become a born-again Christian. Heidkamp worked with Konami and had a standard for the entertainment they would produce and was concerned about where the industry was going. He ultimately left when he saw Mortal Kombat. Kalinske heard his concerns, but when it came time to push the envelope into areas that Heidkamp would not have liked, Kalinske decided to do it. That included finding a way to cheat the system on Mortal Kombat so that Sega could have the blood and violence that Nintendo wanted toned down. Throughout the book, Kalinske will then have issues of conscience, but push them away.

    Eventually, some companies started looking into video games and being concerned about the effects on children and such. When Kalinske got a call about this, he seemed to go into a panic mode and tried to explain things the best that he could. When Howard Lincoln of Nintendo got that call he just said "It's not us." The difference was remarkable.

    By the way, a word about Howard Lincoln. At the end when Kalinske does retire, he gets a very nice letter from Howard Lincoln. This was something that really showed me the character of the Nintendo people. They weren't saints to be sure, but I think they always tried to play by the rules.

    While the lessons I learned were good, ultimately, this was also just a fun read. I could hardly put it down. In many ways, I got to relive my childhood and see so many games mentioned and events that I had forgotten about. I remembered the World of Nintendo centers that I always looked for in the department stores as a kid and I remembered the Play It Loud campaign. It was amazing reading about what was going on that I had no idea about. (Unfortunately, that also included some brief reliving of the travesty that was the Super Mario Brothers movie.)

    I understand there's a documentary being made based on the book. I eagerly look forward to seeing it. Console Wars was a wonderful read and anyone who grew up and saw this battle owes it to themselves to learn what all was going on.

    In Christ,
    Nick Peters

  • #2
    I'm guessing that the "Blast Processing" is what they used in Sonic 3D Blast, right? It would explain the name, and yeah, it wasn't really that impressive in comparison to other stuff around that time.

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