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  • Chaotic Void
    replied
    Originally posted by Frogwarrior View Post

    Hi! Doing great man. Been forever!
    Right? It's been ages.

    I'm doing pretty good myself, as you can see I've been doing a LOT of table-top RPG stuff as of late.

    Leave a comment:


  • Frogwarrior
    replied
    Originally posted by Chaotic Void View Post

    That's definitely a different way of doing things, though I still prefer Dice Rocks even with Narrative Systems (like Cortex Prime)

    By the way... Long time no see, man. How you doing?
    Hi! Doing great man. Been forever!

    Leave a comment:


  • Chaotic Void
    replied
    Originally posted by Frogwarrior View Post
    I'm a Patreon subscriber to my favorite sci-fi author (John Wright). Several of his books started as the plot of RPGs he was in or ran... so he decided to run one for his fans.
    We all chose characters from stories that he wrote.
    The system we're using is unique..... it's almost entirely diceless and narrative-driven. He, as the moderator, decides what is in the environment and how it works, and describes how it reacts to our decisions... so success and failure is not based on "what did the math rocks show" but on "did we pay attention enough to understand what is happening?" For instance, one guy got an electric shock because he attacked a giant with a metal spear.... the giant had an electrically charged weapon. He also has a techno-longbow that multiples the arrows it fires.... another character has a bow that shoots magical light arrows of good and healing.... so, it was super effective when they connected the dots and fired a light arrow from the multiplier bow.

    It's a lot of fun.... and completely dependent on having a moderator who knows what he is doing, as there is no rulebook and dice mechanics to say "follow this algorithm to see what happens."
    That's definitely a different way of doing things, though I still prefer Dice Rocks even with Narrative Systems (like Cortex Prime)

    By the way... Long time no see, man. How you doing?

    Leave a comment:


  • Frogwarrior
    replied
    I'm a Patreon subscriber to my favorite sci-fi author (John Wright). Several of his books started as the plot of RPGs he was in or ran... so he decided to run one for his fans.
    We all chose characters from stories that he wrote.
    The system we're using is unique..... it's almost entirely diceless and narrative-driven. He, as the moderator, decides what is in the environment and how it works, and describes how it reacts to our decisions... so success and failure is not based on "what did the math rocks show" but on "did we pay attention enough to understand what is happening?" For instance, one guy got an electric shock because he attacked a giant with a metal spear.... the giant had an electrically charged weapon. He also has a techno-longbow that multiples the arrows it fires.... another character has a bow that shoots magical light arrows of good and healing.... so, it was super effective when they connected the dots and fired a light arrow from the multiplier bow.

    It's a lot of fun.... and completely dependent on having a moderator who knows what he is doing, as there is no rulebook and dice mechanics to say "follow this algorithm to see what happens."

    Leave a comment:


  • Chaotic Void
    replied
    So, I may or may not have been roped into running Deadlands Noir on Saturday evenings. The Sunday GM vanished for almost a month after Session 0, so I was asked if I'd be interested in running on a day I was able to.

    Leave a comment:


  • Chaotic Void
    replied
    Originally posted by Teallaura View Post
    It's not awesome - still has some of the stuff I don't really like like challenge rankings but there aren't any really nasty spots so far. I thought I'd hate the spell section but it is actually an improvement on the old organization by class.
    I've yet to play a Spellcaster in 5e. I think the last character I played was a Dragonborn Monk whose fighting style resembled dancing.

    Yeah, I'd forgotten how much of a pain prepping NPCs can be. Right now I'm more focused on having encounters prepped - 1st level needs xp more than anything but they also need a good learning environment both to master the system, and role playing. We have three relative novices... And it sounds like you need more cannon fodder than I do.

    Did get the new Monster Manual - DMG is gonna have to wait another month.
    Savage Worlds does, "Level-Ups" differently in the form of "Advances" and "Rank". In the newest Edition, the GM awards Advances based on adventures completed (or about 2-3 Sessions on average), and every four Advances means you go up a Rank (Novice -> Seasoned -> Veteran -> Heroic -> Legendary), which opens up more options for Edges (their term for Feats) and- if Arcane Backgrounds are allowed- new Powers the PCs can take.

    ... and I don't want to put TOO much cannon fodder in the way. As they say, "Savage Worlds Happens"... All it takes is a lucky villager with a pitchfork and a very unlucky player to require someone to Roll up a new Character. Besides, it's more fun to watch players dig their own graves with dumb in-character decisions.

    Leave a comment:


  • Teallaura
    replied
    Originally posted by Chaotic Void View Post
    5e, eh? I really don't LOVE IT or HATE IT like some folks do, but I won't turn down a game someone's running just because it's 5th Edition.
    It's not awesome - still has some of the stuff I don't really like like challenge rankings but there aren't any really nasty spots so far. I thought I'd hate the spell section but it is actually an improvement on the old organization by class.



    Originally posted by CV

    ... Meanwhile, I'm statting up tonnes of NPCs for my Doomsdays & Death Races game and finishing up some homebrew before the campaign starts in two weeks. I'm glad Savage Worlds is so easy to work with, otherwise I wouldn't be making this as Sandboxy as I am.
    Yeah, I'd forgotten how much of a pain prepping NPCs can be. Right now I'm more focused on having encounters prepped - 1st level needs xp more than anything but they also need a good learning environment both to master the system, and role playing. We have three relative novices... And it sounds like you need more cannon fodder than I do.

    Did get the new Monster Manual - DMG is gonna have to wait another month.

    Leave a comment:


  • Chaotic Void
    replied
    Originally posted by Teallaura View Post
    Sorry, missed this. We're using 5th. I bought the Players - gotta say, I'm liking 5th so far.
    5e, eh? I really don't LOVE IT or HATE IT like some folks do, but I won't turn down a game someone's running just because it's 5th Edition.

    I've started constructing a real campaign world. Kind of a post-Medieval world where civilization is beginning to look civilized and adventuring for fun and profit is on the wane.
    Cool!

    ... Meanwhile, I'm statting up tonnes of NPCs for my Doomsdays & Death Races game and finishing up some homebrew before the campaign starts in two weeks. I'm glad Savage Worlds is so easy to work with, otherwise I wouldn't be making this as Sandboxy as I am.

    Leave a comment:


  • Teallaura
    replied
    Originally posted by Chaotic Void View Post
    Which Editions? 3.5e, or do they use the new 5th Edition?
    Sorry, missed this. We're using 5th. I bought the Players - gotta say, I'm liking 5th so far.

    I've started constructing a real campaign world. Kind of a post-Medieval world where civilization is beginning to look civilized and adventuring for fun and profit is on the wane.

    Leave a comment:


  • Chaotic Void
    replied
    Originally posted by Chaotic Void View Post

    Monday, I'm still running my High Fantasy Police Procedural. Next Monday game I'm running is called, "Doomsdays & Deathraces," and it'll be using the most recent edition of Savage Worlds (abbreviated SWADE for, "Savage Worlds Adventure Edition.") and all my players are stoked for it. It's basically a High Fantasy Mad Max.
    So, we just wrapped this campaign up the other day. Ended on a massive high note... and I'm saying that the guy whose Villainous Dragon got OWNED by a teenage girl wielding bear mace.

    Leave a comment:


  • Chaotic Void
    replied
    Originally posted by Teallaura View Post
    I'm playing in two games - one I can't remember the name of offhand and a 9th level DND campaign. I just started running a first lvl DND campaign as filler when the other DM's aren't running.
    Which Editions? 3.5e, or do they use the new 5th Edition?

    Leave a comment:


  • Teallaura
    replied
    I'm playing in two games - one I can't remember the name of offhand and a 9th level DND campaign. I just started running a first lvl DND campaign as filler when the other DM's aren't running.

    Leave a comment:


  • Chaotic Void
    replied


    Been a while since I updated this thread... I'm in a LOT of games right now.

    Monday, I'm still running my High Fantasy Police Procedural. Next Monday game I'm running is called, "Doomsdays & Deathraces," and it'll be using the most recent edition of Savage Worlds (abbreviated SWADE for, "Savage Worlds Adventure Edition.") and all my players are stoked for it. It's basically a High Fantasy Mad Max.

    Tuesday, I'm in a Pathfinder game focused on Politics and Intrigue. I'm playing a Catfolk Investigator... and every time I've missed a session something horrible has happened (last time? The moon got deleted).

    Wednesday, I'm in a Mutants and Masterminds 3e game. It's a Supervillain Academy game, and I have to say... it's gotten crazy.

    Fridays, I'm in two games... one is a playtest (can't say much due to a Non-Disclosure Agreement), and the other I'm GMing Savage RIFTs (basically, an over-the-top Post-Apocalyptic setting that involves everything and the kitchen sink... but with a system that's ACTUALLY playable compared to Palladium's proprietary nightmare).

    I kinda want to run Deadlands: Lost Colony now that I have the PDF from a recent Kickstarter, but I'm doing a lot as-is.

    Leave a comment:


  • Chaotic Void
    replied
    So, my Mecha vs Kaiju game ended on a REALLY depressing note. One of the PCs heroically sacrificed himself to take down the monster, and the still-alive allies each have their own problems to deal with (one is considered MIA, the other has her paranoia cranked up to 11 and burned all her bridges, and the rookie pilot has a case of PTSD).

    On a different note, my next Monday game is a High Fantasy Police Procedural. Basically, CSI meets stuff like D&D. I'm using Savage Worlds for it... because at this point, Savage Worlds is my jam and I'm not ashamed to admit it.

    Leave a comment:


  • Chaotic Void
    replied
    Welp, the Deadlands: Reloaded game I'm running ended with what could be described as a, "Blaze of Glory/Total Party Kill." The last man standing ultimately self-destructed all the Ghost Rock-Powered devices on him which- in tandem with all the dynamite the posse was carrying- blew EVERYTHING to smithereens.

    Leave a comment:

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