So, I started playing this trading card game on Steam. It's still in Beta but it's pretty cool. It's also entirely free and though you can spend money to buy cards/cosmetic improvements you can get any cards for free by just earning in-game currency and buying packs/decks. One of the more distinguishing characteristics is that all the cards are animated.






Other features:
* Multiple zones. In addition to the attack and defense zones (with obvious roles) there's a support zone where artifacts/locations go and where you can put any card you want out of combat (like cards with weak stats but useful abilities) and a command zone. Only characters can go in command zones and all faction cards have commander requirements (namely, they need 1, 2 or all 3 commanders to belong to the same faction). Commanders can use abilities like those in the support zone but are immune to abilities that affect support zone characters and vulnerable to those that affect command zone characters (which works out in their favor, I only found one card that can only target commanders). They're also the only way to ensure a card will be available to you from the start of the game.
* Simultaneous turns: Both players choose their actions at the same time then end the turn, at which point they play out at the same time. This opens up the possibility for some amusing mind games since you also have to predict what the opponent will do
*Morale. In addition to health, you also have a morale bar. If it gets depleted you lose the game, and you lose morale every time one of your characters dies. This means that stalling by feeding the enemy endless fodder is a bad long term plan. One of the factions (the East Asian themed Descendents of the Dragon specializes in a strong defense and harming the opponent's morale)
*Unlimited characters. All factions have at least one character card you can keep as many of as you want in a deck, in contrast with most games (including this one) where cards are usually limited to 3 or 4 of a kind per deck. Some of them are quite nasty, like Genesis drones that resurrect each other every turn, zombies that grow stronger with every zombie in your graveyard and cultists that gain power every time an opponent's character dies.
There's 7 factions in the game with an angel one on the way:
Warpath - Lots of fairly cheap, strong beasts
Genesis Industries- Robots, specializes in merging robots to build them up into monsters.
Flame Dawn - Fire/knight themed faction, good for swarming the board early game with a ton of weak, aggressive soldiers
Cult of Verore - Good at killing/weakening enemies with abilities
Descendents of the Dragon - defense and weakening morale
Sleepers of Avarrach - undead created by a cybernetic virus. Gain power from dead stuff in your graveyard and can also manipulate it by bringing back the dead or using the dead to power other abilties
Exiles - demon themed faction good at discarding cards. many of its creatures have an exile ability that lets you play it for dirt cheap when it's discarded
If anyone wants to play my IGN is JohnnyThunder and if you sign up please use my code (50012). It also has a master/apprentice system where you both gain cards for playing together.






Other features:
* Multiple zones. In addition to the attack and defense zones (with obvious roles) there's a support zone where artifacts/locations go and where you can put any card you want out of combat (like cards with weak stats but useful abilities) and a command zone. Only characters can go in command zones and all faction cards have commander requirements (namely, they need 1, 2 or all 3 commanders to belong to the same faction). Commanders can use abilities like those in the support zone but are immune to abilities that affect support zone characters and vulnerable to those that affect command zone characters (which works out in their favor, I only found one card that can only target commanders). They're also the only way to ensure a card will be available to you from the start of the game.
* Simultaneous turns: Both players choose their actions at the same time then end the turn, at which point they play out at the same time. This opens up the possibility for some amusing mind games since you also have to predict what the opponent will do
*Morale. In addition to health, you also have a morale bar. If it gets depleted you lose the game, and you lose morale every time one of your characters dies. This means that stalling by feeding the enemy endless fodder is a bad long term plan. One of the factions (the East Asian themed Descendents of the Dragon specializes in a strong defense and harming the opponent's morale)
*Unlimited characters. All factions have at least one character card you can keep as many of as you want in a deck, in contrast with most games (including this one) where cards are usually limited to 3 or 4 of a kind per deck. Some of them are quite nasty, like Genesis drones that resurrect each other every turn, zombies that grow stronger with every zombie in your graveyard and cultists that gain power every time an opponent's character dies.
There's 7 factions in the game with an angel one on the way:
Warpath - Lots of fairly cheap, strong beasts
Genesis Industries- Robots, specializes in merging robots to build them up into monsters.
Flame Dawn - Fire/knight themed faction, good for swarming the board early game with a ton of weak, aggressive soldiers
Cult of Verore - Good at killing/weakening enemies with abilities
Descendents of the Dragon - defense and weakening morale
Sleepers of Avarrach - undead created by a cybernetic virus. Gain power from dead stuff in your graveyard and can also manipulate it by bringing back the dead or using the dead to power other abilties
Exiles - demon themed faction good at discarding cards. many of its creatures have an exile ability that lets you play it for dirt cheap when it's discarded
If anyone wants to play my IGN is JohnnyThunder and if you sign up please use my code (50012). It also has a master/apprentice system where you both gain cards for playing together.
Comment